![]() ![]() He is also maybe better than "Joe Exactly-average" who has no high scores and no low ones?Īre those rationales good, i.e. To my mind that suggests that the rationale is that many players may find that "joe just-below-average" across the board is better than Achilles, who is amazing in some ways, but has that crazy heel weakness. What the 15, 14, 13, 12, 10, 8 method accomplishes is to give some moderately high scores, but no exceptional ones, without giving any terrible scores (dice rolling typically gives at least one score of seven or less). ![]() However, with the above method, the summed ability scores is 72, which is just a bit shy of the summed average one would obtain by rolling dice: the average ability score generated by dice should be 12.2446, which means the sum of the average ability scores is 73.4676. I assumed the optional method of taking the numbers 15, 14, 13, 12, 10, 8 would be at least as good as the default chance method (roll 4d6, drop lowest die), and more likely, just a bit better than chance. There were a few ways one could generate ability scores. I was looking at character creation for D&D 5th edition.
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